My Garry's Mod Projects

When I was in high school and early university, I loved the game Garry’s Mod. It was the community where I worked on my first major personal projects - some of which generated my first ever income. Many are still in use!

The following is a collection of my works spanning 2014 – 2018.

Deathrun Neue (Open Source)

deathrun neue logo

Deathrun Neue logo

Deathrun Neue is a batteries-included Deathrun gamemode for Garry’s Mod. Players are divided into two teams: Runners and Deaths. Runners must complete an obstacle course, while Deaths activate traps to stop them.

Features:

Source

Original Facepunch Thread (web.archive.org)

Settings pane, crosshair customisation pane, zone editor pane, and spectator splash pane.

Settings pane, crosshair customisation pane, zone editor pane, and spectator splash pane.

Scoreboard pane.

Scoreboard pane.

Sauke (Unreleased)

Sauke is a projectile weapon free-for-all deathmatch gamemode. Players use rockets and grenades to propel themselves across the map, employing skill-based movement (surfing and bunnyhopping), in order to frag opponents.

Beautiful custom maps were created for this gamemode by Zelpa.

Sauke FAQ and welcome pane

Sauke FAQ and welcome pane

sk_dawn, by me

sk_dawn, by me

sk_dusk, by Zelpa

sk_dusk, by Zelpa

bodyGroupr (Paid)

bodyGroupr is an addon for the Garry’s Mod gamemode DarkRP. It provides a user interface and in-game objects that allow players to customise the appearance of their in-game avatar.

screenshot of bodyGroupr user interface

bodyGroupr user interface

RedactedHub (Private)

RedactedHub is a multi-purpose server hub which I created for my gaming community. Players can purchase in-game wearable items using in-game points earned through playing on the server.

Features:

GitHub

RedactedHub inventory pane, where players can manage their in-game belongings.

RedactedHub inventory pane, where players can manage their in-game belongings.

doorHandle (Paid)

doorHandle adds configurable signage to in-game doors in the DarkRP gamemode. Players can configure size, colour and font through a graphical user interface.

doorHandle label customisation pane, where players customise the font and colour of door signs.

doorHandle label customisation pane, where players customise the font and colour of door signs.

Example of a door sign.

Example of a door sign.

Example of a door sign.

Example of a door sign.

PerkShop (Paid)

PerkShop is a points-based in-game shop for items which augment player movement, health, damage, and damage resistance. Players purchase perks using in-game points, which can be combined or stacked for unique effects.

PerkShop pane, partway through a trade operation.

PerkShop pane, partway through a trade operation.

PerkShop settings pane.

PerkShop settings pane.

doorSkin (Paid)

doorSkin allows players to customise the physical appearance of doors in the DarkRP gamemode, such as selecting different handles or textures.

Scoreboard pane.

Scoreboard pane.